Campaign playbook

03 / Operations

Rain drops

Release limited free-bet rewards for players present in a room.

Rain makes free-bet rewards available at random moments within a daily window. Players in the room claim the available slots on a first-come basis.

How it works

You define one or more drops and a daily window. Each day, the drops are scheduled at random instants inside the window. When a drop fires, its free-bet slots become claimable across every matching live game, and eligible players claim them until the slots are gone.

Example

  • One drop: 10 slots, a 1 ETB free bet each, claim within 24h, wager within 24h, 20 claims per player per hour.
  • Guards: re-entry once per day, max budget 5,000 ETB.
  • Schedule: 6 drops per day, window 15:00-22:00 UTC, no end date.

Drops

A campaign can hold several drops, each with its own grid and rules.

FieldMeaning
SlotsHow many free bets this drop makes claimable.
Free bet eachThe stake of each claimable free bet, in the campaign currency.
Claim (h)Hours a player has to claim a slot after the drop fires.
Wager (h)Hours a player has to play a claimed free bet before it expires.
Min balanceThe minimum wallet balance a player must have to be eligible.
Min wagerThe minimum recent wager a player must have to be eligible.
Max claim/hThe maximum slots one player can claim per hour.

While you edit drops, the wizard shows a live Daily cost (slots x free-bet-each x drops per day) so the exposure is visible before you save.

Min balance queries your wallet

The Min balance check calls your player-balance endpoint when a player attempts to claim. If that operator has no signing key configured, the check fails and no player is eligible. Keep Min balance at 0 unless your wallet integration is live for that operator.

Guardrails

The Guards step adds optional spend and frequency caps. Leave any of them empty to run uncapped.

FieldMeaning
Max budgetA lifetime cap on the total free-bet value the campaign grants.
Max recipientsA lifetime cap on the number of distinct players granted.
Re-entryWhether a player can be granted every time, once per day, or once ever.
Claims / player / 24hA rolling 24-hour cap on grants per player across your campaigns.

Guardrails apply to rain only

These caps apply to rain. Tournaments, streaks, missions, and jackpots do not use them; their spend is bounded by their prize ladders and pool settings.

Schedule

FieldMeaning
Start dateThe first day the campaign drops.
End dateOptional. The last day; empty means it runs until you stop it.
Drops per dayHow many times the drops fire each day, at random instants in the window.
From hour / To hourThe daily window, entered in UTC (0-23 start, 1-24 end).

The window is UTC

Window hours are entered and stored in UTC. The wizard shows the equivalent in your display timezone alongside them, but the stored value is UTC. Set the window to match when your players are online.

Notes

  • Drops are first-come; once the slots are claimed, the drop is done.
  • A drop fires across every live game the campaign counts, at the same instant.
  • Every drop pays a free bet; there is no cash payout.

The operator, currency, name, and enabling a campaign are the same for every product - see Building a Campaign. To drop rain by hand rather than on a schedule, see Live Rooms.

On this page