03 / Operations
Activity streaks
Set milestones for consecutive qualifying activity.
Streaks track consecutive qualifying activity, such as daily play or successive wins. Players receive rewards at configured milestones; a missed step breaks the streak unless a grace rule applies.
How it works
A streak is per-player and runs continuously. Each qualifying step advances the count, which the player sees grow. When the count reaches a milestone you defined, that milestone's free bet is granted immediately. A miss either resets the streak to zero or spends a grace allowance, depending on your reset rule.
Example
A daily-return streak:
- Kind daily activity, timezone your local zone, min wager
10. - On miss grace, allowance
1- a player can miss one day without losing the streak. - Milestones: at day
3a 5 ETB free bet, at day7a 15 ETB free bet, then every7days a 15 ETB free bet after that.
Rules
The Rules step defines what a "step" is and what happens on a miss.
| Field | What it controls |
|---|---|
| Kind | Daily activity - one step per day the player places a qualifying bet. Or Win streak - one step per bet that wins at or above a multiplier. |
| Timezone | (Daily activity) The timezone that defines a "day". |
| Min cashout multiplier | (Win streak) The multiplier a bet must reach to count as a win. |
| Min wager / bet | The smallest cash stake a bet must have to count as a step. |
| On miss | Hard reset - any miss resets the streak to zero. Or Grace - tolerate a budget of misses before it resets. |
| Grace allowance | (Grace) How many misses are forgiven before the streak breaks. |
Milestones
The Ladder step is where rewards live. Each milestone fires once when the streak reaches it.
| Field | What it controls |
|---|---|
| When | At day - fires the first time the streak reaches an exact length. Or Every N - fires every Nth step. |
| Day / Every N | The length (for At day) or interval (for Every N). |
| Reward | The free bet granted at that milestone - see Free Bets & Payouts. |
Schedule
A streak runs continuously from a start date you set - one never-closing edition. There is no window and no settlement; milestone rewards pay inline as players reach them.
Notes
- A "day" for a daily-activity streak follows the timezone you pick - choose the one your players live in.
- Grace is a budget, not a permanent shield: once a player runs out of forgiven misses, the next miss resets them.
- Every reward is a free bet; there is no cash payout.
The operator, currency, name, and enabling a campaign work the same for every product - see Building a Campaign.